Overview
Little Big Monkey Studio is a Belgian video game development studio established in 2012. Their expertise lies in crafting engaging, innovative, and entertaining indie games and interactive applications, built primarily with the Unity software.
In the news
- Brussels, you were amazing! ❤️🎮 A little over a week ago, we brought Hello World to Made in Asia in Brussels, and seeing so many of you enjoy the demo was incredible. Thank you for playing, sharing your feedback and spending some time with Pixel. Your enthusiasm means a lot and gives us even more motivation to keep building our narrative physics adventure! Played the demo at the event? We’d love to hear from you! 👇 #HelloWorldGame #MadeInAsia #Brussels #IndieGame #GameDev #MadeWithUnity Wishlist + Discord:
- And now Pixel has animations! 🎉 First the cables, then the grass. It was probably time to give the main character some attention. 😂 A little more personality for the little pixel at the heart of Hello World, our narrative physics adventure. And this weekend, we’ll be at Made in Asia in Brussels with the playable demo! Come meet Pixel and give it a try. 🎮 Wishlist + Discord: https://lnkd.in/edq4FwdY #HelloWorldGame #MadeWithUnity #GameDev #Animation #2DGame #Physics #MadeInAsia Unity
- Pixel can finally touch grass. Naturally, we gave it physics. 🌱 The next addition to Hello World, our narrative physics adventure, is interactive grass. It follows the same simulation principles as our cables: a compute shader with Verlet integration and spring physics. It plugs into the existing collision and wind system, so it reacts to moving physics objects and external forces. We love how these small interactions make the environment feel alive. What should we make interactive next? Wishlist Hello World and join our
- We’ve released Inspector Units on the Unity Asset Store. Add a [Unit] attribute to a serialized field and values become easier to read in the Unity Inspector: 8.5 m/s instead of 8.5. It includes 227 built-in units and custom labels, with support for vectors, bounds, collections, nested types, and UI Toolkit fields. The suffix is editor-only and leaves serialized values unchanged. Take a look: https://lnkd.in/ez69MfrU #Unity3D #UnityAssetStore #GameDev #UnityTools
- BZZZZT. Cable privileges revoked. ⚡ The cables were already physics-driven. Now Pixel can cut them with the laser. A completely reasonable amount of VFX for one tiny cable. Built with Unity. Wishlist Hello World and join our Discord: https://lnkd.in/edq4FwdY
- Our new cables and nets move with the wind, react to Pixel and the environment, and can even snap under tension! 🌬️ The fun part: it all runs on the GPU, without affecting the character’s movement. Follow Hello World and find our wishlist and Discord here: https://lnkd.in/edq4FwdY
- You can even jump on falling blocks, shonen style! ⚡ Only possible thanks to our fully physics-based character controller. Pixel and the falling blocks remain part of the same physical simulation throughout the jump. Would you make the final jump? Wishlist Hello World or join our Discord: https://lnkd.in/edq4FwdY #HelloWorldGame #IndieGame #Unity3D
- Having fun with physics 🤭
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