Overview
MindBytes creates scientifically-validated digital health tools such as serious games, interactive apps, and e-learnings designed to educate and empower patients, family caregivers, and healthcare professionals. The company developed SERES™, a theory-driven methodology to create evidence-based tools for health across oncology, mental health, cardiovascular disease, rheumatology, endocrinology, and orphan diseases. Their tools aim to enhance decision-making, improve doctor-patient communication, and increase treatment satisfaction and adherence.
In the news
- A lot of our work starts before a single screen gets designed. Usually with a literature review and a long conversation with a research group that's studied a disease for years and knows exactly where the gaps are. Over time that's meant ongoing collaborations with teams at KU Leuven, Ghent University, The University of Manchester, Uppsala University, and others across 10+ countries. Working on a grant project (IHI, AAL, Horizon ...) that needs a digital health or patient-preference component? We're happy to have that
- 𝗢𝗻𝗲 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻 𝗰𝗼𝗺𝗲𝘀 𝘂𝗽 𝗼𝗻 𝗮𝗹𝗺𝗼𝘀𝘁 𝗲𝘃𝗲𝗿𝘆 𝗽𝗿𝗼𝗷𝗲𝗰𝘁: should this be an app, an e-learning, a short animation, a printed leaflet, something more immmersive? A lot of teams guess, or default to whatever format they used last time. We built EDU-GRID so we don't have to. It's a framework based on the literature, HTA requirements and regulatory guidance, used across 10 studies including IMI PREFER. EMA has endorsed it too. The format isn't really the interesting part. 𝗪𝗵𝗮𝘁 𝗺𝗮𝘁𝘁𝗲𝗿𝘀 𝗶𝘀
- 20,000 unique plays. That's 𝟮𝟬,𝟬𝟬𝟬 𝗰𝗹𝗶𝗻𝗶𝗰𝗮𝗹 𝗱𝗲𝗰𝗶𝘀𝗶𝗼𝗻-𝗺𝗮𝗸𝗶𝗻𝗴 𝘀𝗲𝘀𝘀𝗶𝗼𝗻𝘀 in a virtual ER, each one a repetition of the diagnostic reasoning we set out to train. In our initial validation (n=25), 96% of ER physicians showed improved knowledge after a single session. That same experience has now been played 20,000 times. This means the potential knowledge impact has scaled roughly 800-fold beyond our original validation study population. Honored to be co-creating serious games that make such a
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