Level Design Internship
About this opportunity
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Level Design Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
• Understand the role the area plays in the composition of the game experience based on the narrative and design/creative directors briefing;
• Be aware of the narrative flow of the game and what part that area plays in the story
• Be ready to throw away everything you made and start from scratch with a new perspective obtained through previous iterations;
• Make rough level designs based on the given briefings and situations and iterate with scripters and combat designers to bring the level to an art ready production phase
• Polish existing level design and functionality to reach a state of the art level of quality.
• Make sure the level is always playable and ready to go, specially during the art pass phase where level and environment artists start decorating;
Requirements
• Ability to work well as part of a team;
• An extremely positive can do attitude;
• Ability to give and receive feedback
• Ability to experience the game as a gamer;
• Preferably an RPG Gamer with a passion for CRPGs
• This is a full-time, on-site role, requiring your presence in the office to support collaboration
• A portfolio of previous relevant work attached to your application
What we offer
• An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with like-minded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback