Clark Scheffy

Clark Scheffy is Managing Director at IDEO.

Overview

In this two-part SuperNova conversation, Clark Scheffy, Managing Director at IDEO, argues that creativity is essential to imagining and building a better future, and warns that obsessive data-driven optimization is a bigger threat to innovation than AI. He describes AI as a collaborator that raises the floor of creativity but not the ceiling, and shares how he personally uses a firm-walled ChatGPT instance to develop presentations. Scheffy explains IDEO's 'post-ego' collaborative culture, its 'make others successful' principle, and the distinction between human-centered and customer-centric design. In the second part, he shares practical leadership advice from his keynote 'Human, Messy and Not Yet Real': nurture culture like a garden rather than architect it, carve out protected space for failure inside established companies, lead with questions, and expect cultural change to take about 18 months.

Talks about

Insights & ideas

The through-line

The recurring argument is that the greatest danger to innovation is not artificial intelligence but the analytical, optimization-obsessed way businesses now run themselves, which crowds out the exploratory "what might the future be" kind of problem solving [1]. Everything else follows from that: data is treated as a measure rather than a verdict, customers are treated as people before they are metrics, and creativity is treated as a discipline you practise rather than a mood you wait for. The stakes are set deliberately high. "Creativity is the act of imagining the future in many ways, and if we do not imagine the future in which the world is saved, I don't think we will save it" [1], and the corollary is that any such future has to be built around people: "At the end of the day, you want to save the planet, you're going have to save the people" [1].

The second, quieter through-line is patience about culture. Creative organisations are not engineered into existence; they are tended, slowly, over roughly eighteen months, through rituals and questions rather than restructures [1].

On data as a measure, not an answer

"We need to be careful about seeing data as the answer rather than just a measure" [1]. The failure mode is companies that push KPIs with penalties or incentives attached without ever asking what actually drives the underlying behaviour, and the result is that they annoy their customers instead of solving the problem [1]. This is the same instinct that makes obsessive data-driven optimization the real threat to innovation rather than AI: it substitutes measurement for imagination, and it leaves no room for the exploratory work of asking what the future might be [1].

On AI as a collaborator

The position is unsentimental about who AI helps and who it displaces. Research suggests it raises the floor on creativity without demonstrably raising the ceiling, which produces a sharp split: "If you're a mediocre designer, AI is catching up to you very, very quickly. If you're a very good designer, it might be good to have AI on your team" [1]. The recommended posture is engagement rather than defensiveness. "I tend to think of AI as a collaborator, not as a threat" [1], and "any creative who is not already playing with AI and trying to understand it is missing on opportunity" [1].

On culture as gardening

"Cultures aren't built so much as I think they're nurtured... we call gardening, not architecture" [1]. In practice that means creating gathering spaces people actually want to use, establishing rituals such as weekly prototype-sharing, and having leaders lead with questions as often as answers [1]. It also means accepting the timescale: "Culture doesn't happen overnight, it's not a structural change" [1]. The working estimate is around eighteen months, and the advice to leaders is to document today's state and then measure, month by month, what people are doing differently, rather than expecting to see change by the end of the week [1].

On post-ego teams and why individual incentives are absent

Design "is very much a team sport" [1], and the structural expression of that at IDEO is a "post-ego" culture in which nobody holds tight ownership of ideas. That looseness is what allows a specialist, a food designer for four hours, to plug into a project instantly, and it is rare among creative organizations [1]. Deliberately, there are no individualized incentive systems, because individual success achieved at the expense of others discourages the "make others successful" collaboration that lifts the whole business [1]. Team composition follows the same logic: mixing experienced people with newcomers who bring enthusiasm generates more energy than staffing a project entirely with people who have done the task ten times before [1].

On creativity on demand

The distinction from art is where the working discipline lives. An artist can wait for inspiration; a designer cannot, because clients are paying for creativity on demand [1]. Hence the operating principle: "I can't wait for the wave, I have to create the wave" [1], generated through constant making, sketching and questioning rather than through waiting [1].

On human-centered design and the abstraction of "customer"

Human-centered design is the through-line of the practice, and it starts by refusing the word "customer" as a stand-in for a person [1][2]. "Customer" is an abstraction; the work means spending real time with people to understand their needs upstream, before those people ever become someone to measure and monetize [1]. The lineage claimed for this is long: "We're the world-leading design firm going back to the first mouse for Apple 40 years ago" [2].

On innovation inside established companies

Established companies with public investors face pressure that actively suppresses innovation [1]. The remedy is not exhortation but cover: internal innovation groups need "air cover" so they can report that they tried a hundred things, none of which worked, but that one has promise, without being punished for the ninety-nine [1].

Takeaways

  • The main threat to innovation is not AI but obsessive data-driven optimization that displaces exploratory "what might the future be" thinking [1].
  • Treat data as a measure rather than an answer; KPIs enforced with penalties or incentives, absent any inquiry into what drives the behaviour, tend to annoy customers rather than solve problems [1].
  • AI raises the floor on creativity without demonstrably raising the ceiling, so mediocre designers are being overtaken fast while strong designers should treat it as a team collaborator [1].
  • Remove individualized incentives if you want genuine collaboration, because individual success at others' expense kills the "make others successful" behaviour that raises the whole business [1].
  • Build teams by mixing experienced hands with enthusiastic newcomers rather than staffing only people who have done the task ten times [1].
  • Give internal innovation groups air cover so they can report "we tried 100 things, none worked, but this one has promise" without penalty [1].
  • Plan for culture change on an eighteen-month horizon: document the current state, measure monthly what people do differently, and use rituals like weekly prototype-sharing and leaders who ask questions [1].
  • Go upstream of the "customer" abstraction and spend real time with people before they become something to measure and monetize [1].

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