Overview
Massimo Baglio is CEO and co-founder of BALIO STUDIO, which he co-founded in January 2009 and where he has worked since. He is based in Mons.
From November 2000 to September 2011 he was at Coca-Cola Services, in its Europe & Eurasia Regional Finance Centre, a period that overlapped with the first years of BALIO STUDIO.
Career history
Insights & ideas
The through-line
Across these posts, Massimo Baglio traces BALIO STUDIO's shift from a 17-year-old development shop into an independent publisher building its own catalogue around licensed, family-friendly IP [12][11]. The recurring preoccupation is sustainability: not chasing blockbuster budgets but proving that a "human-scale" studio can be both creatively ambitious and financially disciplined [14]. That position hardens over the course of the material, from early framing around partnership and craft [10][5] to a direct response to industry layoffs, where he explicitly contrasts BALIO's model with the "course aux blockbusters" he sees failing elsewhere [14].
The other constant is a belief that games exist to bring people physically together, tested against the harshest possible audience: children [13][4].
On rentabilité and human-scale studios
Reacting to the Microsoft/Xbox layoffs, Baglio states plainly that "le modèle de rentabilité a changé" and that the era of ever-larger budgets, mass acquisitions and the "course aux blockbusters" is over [14]. His counter-model is explicit: "des équipes à taille humaine, agiles et créatives, capables de développer des jeux ambitieux avec des budgets raisonnables et des objectifs financiers réalistes" [14]. He frames the goal not as prestige but as durability: "L'objectif n'est pas de créer le jeu le plus cher, mais des jeux rentables qui trouvent leur public" [14], a line that echoes his description of BALIO's identity at gamescom as making "accessible, cooperative, feel-good family games based on strong IPs" [2].
On family gaming
Baglio repeatedly ties the studio's output to a philosophy of shared, cross-generational play. He writes that video games are "a way to bring people together, create lasting memories, and strengthen the bonds between parents, children, grandparents, and friends" [4], and that BALIO's games are "easy to pick up, fun to play, and designed to be enjoyed together" [4]. He closes that post with the summary line "the best gaming moments are the ones we share" [4], and reinforces this again when introducing Grizzy & the Lemmings, Crazy Party as bringing "a hilarious collection of crazy mini-games to enjoy with family and friends" [9].
On playtesting
Baglio treats children as the studio's real quality gate. He says "aucun jeu ne sort sans passer par nos testeurs les plus exigeants: des enfants de 7 à 12 ans," adding "Ils sont sans filtre. Si ça n'accroche pas, on le sait en trois secondes" [13]. This is presented as method, not anecdote: sessions are run "pour valider ce qui fonctionne et itérer sur ce qui ne fonctionne pas encore," which he calls "notre manière de construire des jeux qui trouveront leur audience" [13].
On European ambition
In a shorter, more reflective post, Baglio pushes back on narratives of European decline, arguing "Le déclin européen n'a rien d'une fatalité" and that Europe has "les talents, les chercheurs, les industriels" but lacks "l'audace de croire en nous et de décider de notre avenir" [15]. He links this directly to risk-taking as a leadership stance: "Ne prendre aucun risque, ce n'est pas protéger: c'est étouffer l'ambition" [15], and frames growth itself as requiring accepted uncertainty: "Aider une entreprise à grandir suppose d'en accepter une part d'incertitude" [15].
Takeaways
- BALIO's public strategy after 17 years of development work is to become its own publisher, launching self-owned titles rather than only work-for-hire [12][11].
- The studio's counter to industry-wide layoffs is deliberately smaller budgets, realistic financial goals, and recognizable licenses rather than blockbuster scale [14].
- Every BALIO release is filtered through playtests with children aged 7 to 12, whose unfiltered reactions directly shape iteration [13].
- Family togetherness is positioned as the design goal, not a marketing add-on: games are built to be "enjoyed together" across generations [4].
- Baglio treats European risk-aversion as a competitiveness problem, arguing ambition requires accepting uncertainty rather than avoiding it [15].
- Momentum metrics (trailer views, wishlists, pre-order response) are used publicly as proof points for the studio's new publishing chapter, notably around Grizzy & the Lemmings, Crazy Party's launch [6][7][8][3].
Media & appearances
- Massimo BaglioYouTubeBALIO STUDIO
- Balio Studio ®YouTubePresentation of Balio Studio® based in #Mons #Belgium #gamedev #game #gameindustry #games
In the news
- A huge thank you to the entire Rainbow Group team for your trust and for this amazing partnership! 🧚♀️✨ We’re incredibly proud to bring the magical world of Winx Club to life in Winx Club – Moonlight Quest and to be part of this new chapter for such an iconic franchise. We can’t wait for players and Winx fans around the world to discover the adventure this November! 🌙✨
- BALIO STUDIO®️ will be at gamescom 2026, from August 26 to 30! 🎮🇩🇪 This year’s edition will be a special one for us: it will be our first major event since the release of Grizzy & the Lemmings – Crazy Party, available since early August on PlayStation 5, Nintendo Switch, Xbox, and PC. What a start! Cologne will also be a great opportunity to meet new partners, discuss our upcoming projects, and talk about what BALIO does best: creating accessible, cooperative, feel-good family games based on strong IPs. We still have a few
- Quelle aventure… et ce n’est que le début ! 🚀 À peine 48 heures après le lancement de Grizzy & the Lemmings – Crazy Party, nous avons déjà reçu énormément de belles nouvelles : des ventes, beaucoup d’intentions d’achat, des retours de joueurs enthousiastes et de très beaux commentaires de la presse et des créateurs de contenu. Voir notre jeu joué, partagé, commenté et apprécié après tous ces mois de travail est une immense satisfaction pour toute l’équipe de BALIO Studio. Cette image rassemble quelques-uns des premiers retours
- We couldn’t agree more with the message shared by the Video Games Federation Belgium. At BALIO STUDIO®️, we believe that video games are about much more than entertainment. They are a way to bring people together, create lasting memories, and strengthen the bonds between parents, children, grandparents, and friends. This philosophy is at the heart of everything we create: games that are easy to pick up, fun to play, and designed to be enjoyed together. Because the best gaming moments are the ones we share. Summer holidays are the
- Un immense merci à Michi pour ce formidable travail de mémoire consacré à l’histoire du jeu vidéo en Wallonie. C’est un véritable honneur de voir @Adriano Baglio, originaire de Jemappes et cofondateur de BALIO STUDIO, figurer parmi les témoignages de cet ouvrage. Derrière chaque jeu se cache une histoire, une passion et des années de travail. Celle d’Adriano retrace le parcours d’un passionné devenu créateur de jeux vidéo, et illustre le dynamisme de toute une génération de développeurs wallons qui ont contribué à faire rayonner
- Plus que 12 jours avant le lancement de Grizzy & the Lemmings – Crazy Party ! Le trailer d’annonce approche les 800 000 vues toutes plateformes confondues, tandis que les wishlists continuent de grimper chaque jour. #GrizzyAndTheLemmings #crazyparty #BALIOSTUDIO #partygame #gaming #nintendoswitch #ps5 #STEAM #wishlist #comingsoon
- Déjà plus de 350 000 vues ! En seulement 3 jours, les trailers officiels de GRIZZY & LES LEMMINGS : CRAZY PARTY ont dépassé les 350 000 vues cumulées à travers le monde ! Français, anglais, espagnol… la hype est mondiale et ce n'est que le début ! Un immense merci à toute la communauté pour cet accueil incroyable. 👉 Précommande disponible sur Nintendo Switch : https://bit.ly/4bWu9ej #GrizzyAndTheLemmings #CrazyParty #NintendoSwitch #PartyGame
- Plus de 180 000 vues en seulement 24 heures. Les précommandes sont ouvertes avec 25 % de réduction, avant une sortie mondiale le 7 août 2026 sur consoles et PC. Continuons à faire grandir ce projet ensemble. #BALIOStudio #GrizzyAndTheLemmings #CrazyParty #GameDevelopment #GamePublishing #IndieGames #Gaming #VideoGames #Haristudios https://lnkd.in/eTcBDD9S
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