Overview
Main guest Gregg Young of VRT Innovatie explains why the Flemish public broadcaster is active on Roblox: to stay relevant with young audiences who spend hours daily on gaming platforms. VRT built a Ketnet fair world (30,000 visitors in a month) and 'Terror Nero', an edgy FC De Kampioenen spin-off starring Carmen's dog, growing to over 120,000 players in a year. They also discuss Roblox's scale (88.9M daily users, ambition of 1 billion by 2030), monetization limits for a public broadcaster, and a Eurovision Song Contest pilot with European broadcasters that may lead to an open Roblox world with cross-country portals.
Talks about
- Smart glasses & AR
- Disinformation & deepfakes
- Artificial intelligence
- Extended Reality Xr
- Eu Ai Act
Insights & ideas
The through-line
Everything Gregg Young says circles one proposition: a public broadcaster goes where its audience already is, or it stops mattering. Roblox is treated at VRT exactly the way social media was treated ten years ago, as a place young people spend their media time and therefore a place the broadcaster has to occupy [1][2]. The stakes are put bluntly: "Wij zijn niet meer relevant als we bepaalde mensen willen bereiken" [1], and "Als wij relevant willen blijven voor die jeugd, zullen wij daar ook op die platformen actief moeten zijn" [2]. The corollary, and the part that separates this from ordinary platform enthusiasm, is that presence is provisional. Channels are constantly re-evaluated and abandoned if they underperform [1], and being on the platform comes with an obligation to try to make it a safer and more informative place rather than simply harvesting attention from it [2].
On staying relevant where the audience already is
The argument is not that Roblox is good, it is that Flemish youth spend hours there and a broadcaster funded to reach them cannot be absent [1][2]. The social media analogy does the work: VRT went through this once already, learned to show up on platforms it did not own, and is applying the same reasoning a decade later [1][2]. What keeps this from being a permanent bet is the discipline attached to it. Presence is under constant re-evaluation, and if a channel underperforms VRT is prepared to move [1]. Alongside the reach argument sits a public-service one, that occupying the platform is also a chance to make it safer and more informative for the children already on it [2].
On why worlds decay and what that costs
The single most operationally important point Young makes is that Roblox worlds are perishable. Median playtime and engagement drop quickly after launch, so a world that works is a world that keeps receiving investment, in-world events and campaigns to hold users [1][2]. The consequence is a warning against the standard marketing reflex: one-off brand activations empty out quickly [1]. The JBC world is the case in point, reaching 130,000 visitors and then emptying again just as fast [2]. A Roblox world is a running commitment, not a launch.
On inverted brand discovery
Brand awareness now flows backwards. A great many children know Squid Game as a brand without having watched a single episode, purely because they played Squid Game copies and obbies inside Roblox: "Kinderen kennen squid game, maar omdat ze dat in Roblox gespeeld hebben" [1], and at greater length, "Heel veel kinderen kennen squid game als merk, niet omdat ze ooit één aflevering gezien hebben, maar gewoon omdat er in Roblox squid games zijn" [2]. Games are doing what television commercials and billboards used to do, and communities on gaming platforms are now what build a brand [1][2]. That reframing is what justifies the whole strategy: the platform is not a promotional channel for the IP, it is where the IP becomes known in the first place.
On reinterpreting dormant IP with an edge
If brands are built inside the platform, old properties can be rebuilt there too, but not reverently. FC De Kampioenen has not aired new episodes since 2011, so VRT deliberately produced an edgy reinterpretation rather than a faithful one, handing the lead role to Carmen's dog Nero in a destruction game called Terror Nero, aimed squarely at kids who barely know the series [2]. Alongside it VRT is building Ketnet and Eurovision worlds on the same platform [1][2]. The logic is consistent: meet the audience with a form they already play, not with a form they already ignore.
On coalitions as leverage
The Eurovision work shows how Young converts a small experiment into institutional commitment. A closed pilot ran with 2,000 students from Danish and Norwegian schools, co-built by VRT with NRK, DR, France Télévisions and YLE [1][2]. That pilot created the leverage that convinced the EBU to back an open Eurovision Roblox world, with portals planned between the national broadcasters' worlds so audiences can move between countries inside the platform [1][2]. The pattern worth noting is sequencing: prove it small and cross-border first, then use the proof to unlock the larger mandate.
On kids who build rather than only play
Young reads Roblox creation as a talent pipeline, not a time sink, and says so as advice to parents: "Als je merkt dat uw kinderen of iemand uit uw omgeving Roblox games maakt: proficiat, want dat betekent dat je een potentiële game developer in huis hebt" [1][2]. It is the optimistic edge of the same observation that drives the strategy. The platform where children discover brands is also the platform where they learn to make things.
Takeaways
- Treat gaming platforms the way you treated social media a decade ago: show up because the audience is there, and re-evaluate constantly, ready to leave a channel that underperforms [1][2].
- Budget for the tail, not the launch. Median engagement in a Roblox world drops fast, so continuous events, campaigns and investment are the difference between a world and a stunt [1][2].
- One-off brand activations empty out; JBC's world drew 130,000 visitors and then emptied again [1][2].
- Assume brand discovery runs backwards: children know Squid Game from playing copies in Roblox, never from the show, so games now do the job of commercials and billboards [1][2].
- Dormant IP travels better when reinterpreted with an edge, as with FC De Kampioenen's Nero recast as the lead of the destruction game Terror Nero [2].
- Run a small closed pilot with partners to create leverage: 2,000 Danish and Norwegian students, built with NRK, DR, France Télévisions and YLE, is what moved the EBU to commit to an open Eurovision world with cross-broadcaster portals [1][2].
- Presence on the platform carries a duty to improve it, making Roblox safer and more informative for the children already there [2].
- A child making Roblox games is a potential game developer in the house, worth encouraging rather than curbing [1][2].
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